Radish
Radish in FarmCapi: a 2-coin seed that's ready in 1 minute with 3 waterings and yields 2 to 3 radishes. Real profit, when to plant it and where it's used.
Current version (beta). Numbers change with balancing.
The carrot is FarmCapi's second crop: it becomes available at level 2, the seed costs 5 coins, it grows in 5 minutes and each plot yields 2 to 3 carrots that sell for 4 coins each. Like the radish, it needs water at each of its 3 stages. In the current version (November 2026), it's the best crop for squeezing more coins out of every drop in your well while you play.
| Stat | Value |
|---|---|
| Level required | 2 |
| Seed price | 5 coins |
| Stages | 1 min + 1 min 30 s + 2 min 30 s = 5 min |
| Waterings | 3 (one per stage) |
| Yield | 2 to 3 carrots |
| Sell price | 4 coins each |
| Profit per plot | 3 to 7 coins (average 5) |
| Coins per plot-hour | 60 |
| XP per harvest | 3 |
FarmCapi carrots use the same 3 drops as radishes but give more back per drop. On average profit, a radish earns 1 coin per drop and a carrot about 1.7. Since the well refills 3 drops a minute, the whole farm can sustain roughly 60 short-crop harvests an hour. With carrots in at least 5 plots, that's around 300 coins an hour; with radishes, around 180.
The trade-off is attention. In a 5-minute cycle you come back twice to water. If you close the game, a carrot moves forward one stage at most and then waits, dry.
From level 2 on, when a crop moves into stage 2 or stage 3, the game rolls a 15% chance of weeds and a 10% chance of pests, as long as the stage that just ended lasted 45 seconds or more. Carrot stages are long enough, so carrots can get both. Every weed or pest left on the plot costs you 1 carrot at harvest, and 2 pests stop growth entirely. Pulling a weed with the Hand or spraying a pest with Bug spray (6 coins in the Shop) gives 1 XP each.
Quick carrot checklist:
Before it comes the radish; after it, the tomato at level 3. The full water-and-coins math is in how to earn coins fast while you play. Want to test the water math yourself? Play free in your browser.
Level 2. The seed shows up in the Shop under Seeds and costs 5 coins.
5 minutes if you keep up with all 3 waterings: 1 minute, 1 min 30 s and 2 min 30 s. Without water, a carrot stays at its current stage.
Per plot and per hour, the radish. Per drop of water, the carrot: both use 3 drops, but a carrot averages 5 coins of profit versus 3 for a radish.
Windmill feed (2 radishes + 1 carrot = 6 feed), Granny Coti's orders, and the quests to plant 6 and harvest 12 carrots.
Radish in FarmCapi: a 2-coin seed that's ready in 1 minute with 3 waterings and yields 2 to 3 radishes. Real profit, when to plant it and where it's used.
Tomato in FarmCapi: available at level 3, the seed costs 15 coins and grows in 30 minutes with a single watering for 3 to 5 tomatoes. Profit and orders.
Corn in FarmCapi: available at level 5, the seed costs 35 coins and grows in 2 hours with one watering for 4 to 6 ears. Sell it or grind it into cornmeal?